What the cards in an average booster box are worth, compared with what the box sells for. Over 100% means the cards are worth more than the box.
How it's calculated
Riot's published pull rates per box: 1 in 30 Signature, 1 in 3 Overnumbered, 2 champion Alt Arts, 6 Epics, 40 Rares, plus the Ultimate rate. Plus about 1 Alt Art rune per box.
About 20 foils per box (not every pack has one): 13 foil commons, 6 foil uncommons and 1 foil battlefield. Regular commons and uncommons aren't counted.
TCGplayer low prices (Near Mint, without shipping) for every card, Signatures and Ultimates included, and for the box. A card with no Near Mint listing that day keeps its last known low. The chart uses the same lows, so it starts on Oct 25, 2026, the first day lows were recorded.
Unleashed's Baron Nashor uses Riot's maximum rate (under 0.1% of packs), so Unleashed may read high.
This is an average across many boxes. Any single box can land well above or below it.
How Sorcery is calculated
Beta: 36 packs per box. Each pack has 11 Ordinaries, 3 Exceptionals and 1 Elite or Unique, and a foil replaces an Ordinary.
Per box: about 7 Uniques and 29 Elites, plus 9 foils (4 Ordinary, 3 Exceptional, 1.5 Elite and 0.45 Unique), from a 100-box opening shared on r/SorceryTCG.
Arthurian Legends: 24 packs per box. About 4.5 Uniques per box. From a 98-box tracker, about 6 foils per box: 2.54 Ordinary, 2.14 Exceptional, 0.86 Elite and 0.48 Unique. 16 Knights (15 Sirs and Dame Britomart) are labeled Unique but pull at the Elite rate, so they're counted as Elites. Galahad, Gareth, Lancelot, Mordred, Pellinore and Yvain stay Unique.
Gothic: 36 packs per box. From a 74-box tracker, about 7.4 Uniques per box and about 7.3 foils: 1.66 Ordinary, 4.19 Exceptional, 0.99 Elite and 0.45 Unique. Curios are too rare to count.
Foil Unique rates are set 10% below the opening data to stay conservative.
Each rarity uses the average TCGplayer low (Near Mint English, without shipping) of every card in that set at that rarity, avatars included, and the box uses its low too. A card with no Near Mint listing that day keeps its last known low. The chart uses the same lows. Regular Ordinaries and Exceptionals aren't counted.
This is an average across many boxes. Sorcery boxes swing a lot, so any single box can land well above or below it.
How Cyberpunk is calculated
Welcome to Night City: 12 cards per pack (7 Commons, 3 Uncommons and 2 Rare-or-better). A Beta box has 36 packs, a Retail box 24.
Rates from WeirdCo's Kickstarter update: about 1 Epic Rare per 4 packs, 1 Iconic Rare per 18 packs and 1 Secret Rare per 24 packs. Every other Rare-or-better slot is a Rare. Per Beta box that is about 9 Epics, 2 Iconics, 1.5 Secrets and 59 Rares; per Retail box 6, 1.3, 1 and 39.
WeirdCo hasn't published a rate for each Iconic or each card. Legend cards (21 in the set: 16 Rare, 3 Epic and 2 Secret, plus their Iconic alt arts) are harder to pull than other cards of the same rarity: they're fewer, and a deck uses 1 copy of each Legend but up to 3 copies of other cards. Each Legend counts as 3 times harder to hit, a third of the weight of another card of its rarity in the average. Legends are identified by the card type on TCGplayer. The Iconic line has three tiers: Iconic cards that aren't Legends (9 cards), Iconic Legends (18 cards, 3 times harder), and the four Iconic Secret Rares, which all share one rate and are another 3 times harder than Iconic Legends (9 times harder than a plain Iconic). Those multipliers are estimates, not published rates. Every other card of a rarity is equally likely. The four Iconic Secrets sell for about $1,000 each, so even at their low weight they carry much of the value. Commons, Uncommons and Box Toppers aren't counted.
Each rarity uses the average TCGplayer low (Near Mint, without shipping) of every foil card of that rarity in the set, and the box uses its low too. A card with no Near Mint listing that day keeps its last known low. Lows are recorded from Oct 27, 2026, so the chart starts there.
This is an average across many boxes. One Iconic Secret changes a box by $1,000, so most boxes land well below the average and a few land far above it.
How Flesh and Blood is calculated
Pull rates come from LSS's Collector's Centre for each set. 24 packs per box.
Counted: regular Majestics (and Super Rares in Super Slam, Legendaries in Compendium), the Rainbow Foil in every pack at its published split, and the Cold Foils. Regular Commons, Rares and Basics aren't counted.
Why no regular Rares? They do have some value, but they're usually treated as bulk. They're mostly sold in large lots by bulk sellers, not by a normal person opening a box, so they aren't counted here.
Cold Foils are much harder to pull, but they come in about the same rarity ratio as the regular cards, so a Cold Foil is far more likely to be a Common than a Legendary. Each card in the Cold Foil pool is weighted by how often its regular version is pulled; Legendaries are scaled from the Rainbow Foil Legendary rate. Cold Foil Majestics are set at about 1 in 6 boxes, more often in sets with lots of them (Omens and Compendium about 1 in 3). Marvels have no regular version. Compendium (1 per 96 packs) and Part the Mistveil (1 per 100 packs) use LSS's stated Marvel rates. Other sets scale with how many Marvels the set has, between 1 in 5 boxes and 1 in 3 boxes: Omens (12 Marvels) about 1 in 5, Super Slam (14) about 1 in 5, Usurp (27) about 1 in 3.
Compendium of Rathe: 3 Cold Foils per box (1 per 8 packs), plus 1 Antiquity pack per box: Fabled 1 per 45 packs, Rainbow Foil Legendary 1 per 20, and a Majestic (Cold Foil 1 in 8 of the time). Its Rare and puzzle piece aren't counted. Rainbow Foil Fableds in regular packs have no published rate, so they aren't counted.
Each Marvel's price is weighted by how many Near Mint copies are listed on TCGplayer. Marvels with few listings are usually much harder to pull (like Usurp's Viserai, the Forsaken), so they count less. TCGplayer stops counting at 25 listings, so for Marvels at that cap the count is estimated from price: a capped Marvel at a quarter of the price of the cheapest uncapped one counts as about 50 listings. Marvels with no listings aren't counted, and neither are the ultra-rare hidden Marvels (Omens' Baalghor, Gate to i'Arathael and Runechants, and Usurp's Blasmophet).
Extended Art cards are much harder to pull, about 1 every 2–3 cases, so they're counted on their own line (1 in 12 to 1 in 8 boxes, more often in sets with more of them) and left out of every other average. Within that line, each Extended Art is weighted by its base card's rarity: an Extended Art Common turns up far more often than an Extended Art Majestic or Legendary.
Mastery Pack Guardian: 12 packs per box. Majestic 1 per 4 packs, Rainbow Foils 7 per 24 packs (Legendary 1 per 105, Majestic 1 per 24, Rare 1 per 12, Common 1 per 6), and a Cold Foil 1 per 36 packs. From opening experience: a Legendary about 1 in 8 boxes, an Extended Art 1 in 4 boxes and a Marvel 1 in 4 boxes. Its art cards aren't counted. Mastery Pack Warrior uses the same 12-pack box and the same Legendary, Extended Art and Marvel rates.
Marvels and Fableds swing a lot: one $1,000+ Marvel can move a set's average. Most boxes won't hit one, so a typical box lands below the average.
High Seas shows the box price until its Cold Foil rates are added.